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Old Dec 26, 2007, 04:27 PM // 16:27   #1
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Default Fix pet attacks

Please, I would like to see pet attacks activate when you use them, not whenever your pet attacks next. Make them like people skills. It is hard to make effective pet build so this little buff could be a start. Hell, while we're at it just buff pets in general, and smiting, and water magic.
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Old Dec 26, 2007, 04:49 PM // 16:49   #2
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They are pet attacks. They shouldn't work unless your pet actually attacks. Does Hundred Blades work before the warrior actually attacks? Does Barrage work before the Ranger actually hits target with arrow?

I run a Beastmaster build with my Ranger, and it works quite well. It is difficult to use the conditional skills (while attacking, while casting) but most of the pet buffs are good once you learn how to use them.
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Old Dec 26, 2007, 05:08 PM // 17:08   #3
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The only real problem with them is that they get replaced.

They should get queued.

At last each attack should get queued and wait for the pet to attack.

So, you bring 3 pet attacks:
- A
- B
- C

Currently. I you hit A, you have to wait until the pet uses it to hit B, or B replaces A.

So, it shoul be in the way that if you hit A, B and C, they get qued and the pet uses them when it can. Hit A again before th pet using A, and A is removed and a new A added to the end:

Use A, B, C:
- Queue: A, B, C
Use A before the pet using A:
- Queue: B, C, A.

Wait for the pet:
Pet uses them in the queue order as long as they do not expire.

QUEUE
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Old Dec 26, 2007, 05:11 PM // 17:11   #4
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Agree with the Queue idea. But you can always open up the pet thing, like you can with heroes, and watch to see when a buff is used before clicking on another one. Your idea would make it a lot easier.
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Old Dec 26, 2007, 05:24 PM // 17:24   #5
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I just want my damn pet to follow me, have him switch targets when I do instead of 1 min later. Having him not body block me too would be nice.
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Old Dec 26, 2007, 06:09 PM // 18:09   #6
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Hmmmm ... if you are having that much problem, maybe you should try without a pet. I've been running beastmaster for a while and haven't encountered those problems. Maybe my pet is smarter.
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Old Dec 26, 2007, 06:40 PM // 18:40   #7
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I also agree. They should be queued.
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Old Dec 27, 2007, 02:55 AM // 02:55   #8
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The queue would be so nice. I'm trying out some beastmaster builds and I keep getting too eager and cancelling out one attack with another. I always leave the pet window open so I can see what he has ready to go, but it's annoying.
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Old Dec 27, 2007, 03:01 AM // 03:01   #9
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Frankly, I think pet attacks should be put on the pet's own bar and they should use it themselves. As a balance mechanism, you can have the skill still take up a slot on your bar, but I still think the pet should use them directly...
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